
Hello everyone and happy #monday! In this update, an full enemy implementation with follow behavior + melee attack type.
Stay tuned for the next ones :D
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Next up
Hello hello everyone! For today's update:
- Floating damage texts (normal + criticals)
Enjoy!
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Hello hello everyone! For today's update camera movements with limits for room, room switch and wall hiding system. Enjoy!
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Hello hello everyone! Some tests using #UnrealEngine5 with new hybrid style of 3D + 2D, what do you think? Mythika was the choice one to try this new environment :D
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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @BubblyRee ![]()
to open today's slot on the calendar.
Hello hello everyone! Continue combat implementation, for today's update arrow attacks vfx!
Enjoy!
PS: Arrow icons not final :)
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Hello hello everyone! From previous post feedbacks I decided to go more with the perspective camera together with a comic effect post processing :D
Enjoy!
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Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith ![]()
to open today's slot on the calendar.
Hello everyone! Happy #screenshotsaturday !! For today's update, the second attack from the first boss, deadly roots! Enjoy!
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