
Hello everyone and happy #monday! In this update, an full enemy implementation with follow behavior + melee attack type.
Stay tuned for the next ones :D
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Next up
Hello hello everyone! For this #screenshotsaturday enemies AI 🤖
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Hello hello everyone! For today's update:
- Floating damage texts (normal + criticals)
Enjoy!
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Hello hello everyone! Long time since last update, but some code development was done 🖥️🖥️ .But for the visuals, a dissolve effect.
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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hello hello everyone! Continuing the tests using #UnrealEngine5, here are two options for the camera. Which one do you prefer, Option 1 or Option 2? 🤔
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This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.
Hello hello everyone! For today's update camera movements with limits for room, room switch and wall hiding system. Enjoy!
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oldie but goodie: helo
Hello hello everyone! From previous post feedbacks I decided to go more with the perspective camera together with a comic effect post processing :D
Enjoy!
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