
Hello everyone! Happy #wednesday! For today's update, I started to work on enemy AI and implemented the first version of context steering, check it out!
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Next up
Hello hello everyone! For today's update camera movements with limits for room, room switch and wall hiding system. Enjoy!
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Hello hello everyone! Continue combat implementation, for today's update arrow attacks vfx!
Enjoy!
PS: Arrow icons not final :)
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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hello hello everyone! Continuing the tests using #UnrealEngine5, here are two options for the camera. Which one do you prefer, Option 1 or Option 2? 🤔
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Hello hello everyone! Long time since last update, but some code development was done 🖥️🖥️ .But for the visuals, a dissolve effect.
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Hello hello everyone! For today's update:
- Floating damage texts (normal + criticals)
Enjoy!
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Hello hello everyone! Some tests using #UnrealEngine5 with new hybrid style of 3D + 2D, what do you think? Mythika was the choice one to try this new environment :D
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