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22
2 years ago

Hello everyone!

I am excited to announce that Optigan will be stepping in a new direction from now on. Because of this, we will be cutting ties with TGF Engine in mid-June!

Things I plan on

- Moving objects

- Collaboration with D7

- Head turning/Bobbing




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Was working on a game in Optigan D7, got carried away, and accidentally started working on something new... Woops! Both are more than halfway done & plan on releasing soon. In the meantime, have this 634 x 324, 88% quality teaser screenshot.

Today, I'm releasing the alpha to a new 3D engine I'm working on, made entirely on "Scratch." As it stands, the .sb3 file is 12 MB; however, the alpha will remain closed source until the full release.

Check it out: https://scratch.mit.edu/projects/1258783120/

After the next Optigan update, I have BIG things planned 👀

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Umm... What?

Potential Epilepsy Warning!!

#3d #Engine #D7 #Game_Dev #Scratch

In Celebration of my #spawnday, I am Releasing a "D7-Wikipedia!" It's Very Experimental, and I would like Feedback on it; It's 100% not finished yet, but when it is, I hope the community can enjoy it! #D7

>> https://sites.google.com/view/d7-pedia/ <<

Guess what? Optigan Engine has GIF compatibility now!

Try Version 3.2 on Scratch today...

[Disclaimer: this video may contain flashing lights]

@LilyMakesThings 's Unsandboxed editor is host to some of my coolest discoveries, like an extension that allows for easy native wave effects!

Perfect for those wavy backgrounds found in most FNF DaB/DnB mods! I will experiment further.

Thanks for feature!

I'm planning on making a map editor in my 3d game engine soon. I want to make a UI so users can switch between items they can place.

#D7