
Next up
Today, I'm releasing the alpha to a new 3D engine I'm working on, made entirely on "Scratch." As it stands, the .sb3 file is 12 MB; however, the alpha will remain closed source until the full release.
Check it out: https://scratch.mit.edu/projects/1258783120/
I'm planning on making a map editor in my 3d game engine soon. I want to make a UI so users can switch between items they can place.
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
Behold: The Optigan Ring of Doom...
--Coming Soon to an Optigan Port Near you ;)--
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
Hello everyone!
I am excited to announce that Optigan will be stepping in a new direction from now on. Because of this, we will be cutting ties with TGF Engine in mid-June!
Things I plan on
- Moving objects
- Collaboration with D7
- Head turning/Bobbing
Wax Heads is a cozy-punk narrative sim about working in a struggling record store.
Lose yourself in an emotional, uplifting narrative about community, musical mysteries and underdog spirit.
Play the Next Fest demo: https://bit.ly/WaxHeads
It's always fun to play with rendering effects for an engine you're working on 👀














1 comment