It has been nearly a decade since the game was in its early demo stages, however that old project died awhile back and now I am bringing it back with some big changes:
1). It will be a single player/local co-op experience (1-4 players) with a semi-online features and
2). I am going to take it from the original 2D platformer style back then to a new 2.5D side-scroller (think Castle Crashers) style with some Paper Mario aesthetics.
Many of the original features and game design elements are returning, and the shape-centric nature of the game will be the center focus to the experience. From the flora and fauna to the landmarks and the culture built around them, puns will run amok and everything will have a whimsical circle, triangle, or square twist.
For now devlog will serve as a point of discussion, and hopefully a beacon for me to keep working on this old gem.
Current task: Advanced combat
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