Game
Monster Demons And Dragons Started Edition(Stand By)

6 years ago

Hello everyone

These are the designs that are the ones that are complete or almost complete, they have to polish the line and of course paint, and I have been working more on the engine. Tell me if you like them and which ones you like best




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Hi all

I warn you I have returned and now I have been thinking of making a bounded version of MDD to be able to optimize the resources made and not waste anything, the idea is to create the engine and the characters so I can use them.

#gamedev #indie

Hello everyone!, after a month, I regret the delay but the good thing is that at this time it is well advanced as art of the game began to illustrate ecena buildings and also encourage

#characterdesign #indiegamedev

The ppk model is complete, modeled, made the uvs, rigged created and creating a texture for the weapon created in substance, ready to animate with the arms #Unity #substance #GameDev

Hello there :) these weeks I've been working on the arms and weapons

These are the animations of the ppk

* idle.

* shoot.

* reload.

* summon.

* throw,.

* reload not ammo.

* shoot Not ammo.

#animation #unity3D

I'm working on a shooter right now, it's in process, I'll publish a Vertical Slide in two and a half months so you can play it

the game is called draconian Leporidae

#gamedev #indiegame

Draconiano breaks the silence to bring its announcement, the date is mid July 2023 primarily for pc platforms, and at the end of the year it will come out for  and , on pc it will come out on Steam, itch.io and GameJolt and possibly Epic.

Translation

Hello everyone,

we want to invite you to the premiere of draconian our first commercial game this july 5 at gamejolt

you can look for us as zimmzimmgames

#launch #indiegame #unity

These are sketches of the two protagonists in different poses to try how to draw them at the time of animating

#character #indiegamedev #indiegameart #indiegame #wip #gamedevelopment

all poses, these will be polished and added to the documentation