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Here are the enemy drones for Creature Hunt, sure they're very similar to what I created in past games, but they'll be different enough to provide a good challenge. I'll also add objects that spawn enemies a lot, which will add to challenge too.
The elemental weapons for the heroes, much closer to what the original Levity Fleet cast had. However, these powers will help the player get through some tough battles far easier.
After some failures with game design, I've returned back to the drawing board yet again. Speaking of drawing board, I created some new ninja heroes for my upcoming redo of Erratic Fable, and these happen to be the heroes and villains of said game.
With every video game comes a hero and a villain. Cable Doll's villain is gonna be named Boss Spite, and she's the second sprite on this sheet. Spite will be the main antagonist of Cable Doll, and her plan involves stealing energy.
A big change from the tiny sprites I usually draw, we finally have some pixel art for Steel Maiden. Might not be amazing, but still looks great anyway.
Meet the other six Bordones, they're a bit stronger than the previous six, but still have some weaknesses. They have abilities such as a spear, fire, sludge, a charge kick, gravity shifting, etc.
These are the minibosses of Creature Quest, sure some have been recycled from Steel Maiden, but most are totally new. Yet they're programmed to function well in a topdown game, making for a somewhat fun challenge.
These are prototype sketches of how the Proloid Scalpel looked during 2017. I could've worked on and finished Levity Fleet 1 during 2018, yet I felt conflicted feelings and was unsure of my future. Now there's four games for Levity Fleet, so much better!
Hey all, been a long time since I updated Levity Fleet, but I've returned to it. This time I gave small updates to LF4, the most recent game in the series, and I made sure the gimmicks would work decently. Not that it'd save the game much.
This is the pause menu for Creature Hunt. I know it's not great so far, but still good for showing the basic meters for the player and shows a menu to access energy refills.










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