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This is the camper that Dr. Zephyr and Steel Maiden stay in. While it looks quite amazing for a sprite, it's still just the 8 bit Dove Camper revamped with shading. Hope it looks good for any cutscene.
Might not be much of an update, but what I did here was give Steel Maiden's special weapons their own colors. Similar to Megaman, it's a good way to know which weapon you have so you don't get confused!
Here's the new weapons for Levity Fleet 3, took a lot of imagination and planning to get them done. They'll be very strong and useful just like the others before.
Here's an upcoming upgrade for the six Buildoids. That's right, they'll be able to slide and fit in tight passages just like their Frutoids counterparts. I'm hoping to implement that in Levity Fleet 3.
Meet the other six Bordones, they're a bit stronger than the previous six, but still have some weaknesses. They have abilities such as a spear, fire, sludge, a charge kick, gravity shifting, etc.
These are all of Wire Doll's special weapons. She will obtain them from eight bosses and/or the shop. The special weapon can be used alongside the default weapon, just on an additional button.
These are the Proloids and Bordones from the first three games. Sure they look very simplistic, but they look so much better in 16 bit. A big step up from the 8 bit sprites that couldn't be seen well in dark backgrounds.
A big change from the tiny sprites I usually draw, we finally have some pixel art for Steel Maiden. Might not be amazing, but still looks great anyway.
Hey all, been a long time since I updated Levity Fleet, but I've returned to it. This time I gave small updates to LF4, the most recent game in the series, and I made sure the gimmicks would work decently. Not that it'd save the game much.
I know I shared this a little while ago, but here's the eight new heroes of Creature Hunt. Each having an armor with beast-like features, and they'll even have powers emulating what beasts can do too!











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