Game
Baddies: Reloaded

9 days ago

Hello to the 12 people still interested.

Below I have a bit of an update on the whole development situation, maybee you'd might find it useful to know what's really going on and why things are so slow and such.


I can't believe it's about to be a year since the first week released. it was a great feeling for everyone involved. Especially for Kay and I, seeing youtubers and others alike posting their reactions to the stuff we've been working on for such a long time. It was one of the biggest motivators to keep us going. Now, you might be wondering...

"why is it taking a long time?"


It's a couple of things actually. but let's start off with me. I hope you guys know by now I handle most of the heavy lifting, and I will admit, it's impressive with what I can do on my own. Animation, story writing, dialogue writing, art direction concepts, coding (hard coding/soft coding), SFX work, all of that, as you can imagine, is a lot of me but I do it because I live off both the support from YOU guys and the team. Without both, I cannot make this possible. However, as time goes on, things happen, things change, people shift, sometimes for the better, sometimes for the worse. It's things like these that affect the development.

As with music stuff, I can't really speak much for Kay but what I can say is that he's been feeling really bummed out, for the most part. Music and life wise, it's been beating him up and I can't blame him for feeling the way he does.

Do you guys remember a while back where people kinda shitted on the music and stuff when I released a WIP video for one of the upcoming songs in the second week? I took it as criticism/feedback as everyone's entitled to their opinions y'know? But with that amount of negative traction and pressure placed on you, it can kinda make you feel depressed or even "washed" with your work. I know I don't really make music anymore but I can understand how Kay must feel about the entire thing. He keeps putting himself down unnecessarily when he does makes good stuff, sure it might not be for everyone but if it appeals to some people, that's gotta be enough as music is subjective. He says he's interested in working on it still but I'd say actions speak otherwise.

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We've had this entire back and forth thing about staying close and doing this and that, for quite a long time. I hate doing it over and over again. It makes me feel like a burden and that I'm putting the game over him and I never want to pressure him into that. I would like to just get this over and done with and then maybe move onto something else but I'm in no right to like demand and push for something he doesn't necessarily really feel "comfortable" with, or doesn't feel ready yet. I'm sure he will come around, can't say for sure. As for now, I can only do what I can, if that makes sense.


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With finding more music people, we have a few people to help chip in, albeit not much, (gotta remember it's hard to trust people in this community and as for music direction, choosing someone is pretty strict) we do have like two people who actively do stuff which is nice, but again, I like to make people feel comfortable with what they wanna do and when they want to do it, I don't wanna place all the tasks on same two people. What I will say is that I can see the decline in some people with the interest on working on this mod. Which I can get, like I said before, people move on and their interest do as well.


When you add all of the stuff I mentioned above, I guess you can kinda understand why it's taking longer than usual. At the end of the day, if my team doesn't have the drive or motivation to keep working on this, it's gonna show and it won't make sense to keep going with it. For that, I'll just have to drop it, but until then, and hopefully not ever, I'll do what I can on my end. We're in a bit of a pickle, but let's see where things goes, if things call for it, I'll prob call it quits. BUT BUT... with your support, it really does help. Comments, feedback, donations, doodles, it all matters. To me at least, so I look forward to hearing more from you guys, other than asking when is it releasing lol

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it's been a while since i posted here lol, got too caught up. but allow me to update you guys:

the first week and all it's stupid small shit is about 85% done, the longest piece will def be the cutscenes. but in this gif, i'm showcasing the result screen

Hey yall, here's a music preview for Lucy's third song :3

had a rough time personally, so i decided to take a break from main story stuff and work on the gameshow.

here's lucy's still image and animation. is it an easy art style to copy? if so, prove it

9/30/24

3PM EST

be there for be uh... square

closer and closer to being finished. here's the title screen. and i'm afraid that's all i can show until release lol

Hello everyone, Cassy here. I just wanted to give a small announcement about the game. So we're coming close to the end of development for WEEK 1. I wanted to say we're aiming for the next 2-3 weeks but I am not exactly that confident. Just a heads up

The soundtrack is done

we made the first test build for the game. a shit ton of bugs and stuff, but gameplay wise, gucci. i still need to finish the cutscenes (last two images) and fix the game's main engine and we're good to ship this off.

if i had to say, it's 85% done

and here we go... finishing up the last song's stage. still adding stuff and making it look better.

right now, i'm just laying down ground work tryna one up drift from the last time you guys seen it.

damn the graphics went up frrr