Next up
We did made some diagrams :)
> Core Loop Design
> Session Diagram
Also we figured out how to use Git kinda, it was a disaster.
Our friend from the art department redesigned Character#1 (named Champ, after our Coder) for us! Thank you!!!
Artist: Sea
IG: @s.seatha
Our friend has once again descended from the heavens to help us with another character redesign! This time is Character#2 who is still unnamed.
He is also the one who drew our new banner.
Artist: Sea
IG: @s.seatha
Today we will start Pre-Production of: Why the Hell did we Only Bring 1 Gun.
WTHWB1G ver 0.1.0 (Engine proof build)
Hello everyone! As you can see we have finally posted the very first build of the game! This build is currently very buggy. Please read the article for more info on the bugs and the controls of the game.
Here are some mock visuals by one of our designers.
Artist: Aun
Here is the control map for our game, it is shown as a DualShock controller here, but every controller will work exactly the same.
The Ver.2 Controls is nice in my opinion, but nothing is final yet, we still have to test the controls and make adjustments.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Runestones: from concept to in-game model🗿
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