Next up
Here is the control map for our game, it is shown as a DualShock controller here, but every controller will work exactly the same.
The Ver.2 Controls is nice in my opinion, but nothing is final yet, we still have to test the controls and make adjustments.
Today we will start Pre-Production of: Why the Hell did we Only Bring 1 Gun.
Our friend from the art department redesigned Character#1 (named Champ, after our Coder) for us! Thank you!!!
Artist: Sea
IG: @s.seatha
Here are some enemy concepts made by Sea. We want the game to have a "wacky" feel to it with some of the enemy designs to match our story.
Artist: Sea
IG: @s.seatha
Here are some mock visuals by one of our designers.
Artist: Aun
We did made some diagrams :)
> Core Loop Design
> Session Diagram
Also we figured out how to use Git kinda, it was a disaster.
WTHWB1G ver 0.1.0 (Engine proof build)
Hello everyone! As you can see we have finally posted the very first build of the game! This build is currently very buggy. Please read the article for more info on the bugs and the controls of the game.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Fan art for Foolish I'm feeling kinda better so I drew this
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