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Why the Hell did we Only Bring 1 Gun

5 years ago

Today we will start Pre-Production of: Why the Hell did we Only Bring 1 Gun.




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WTHWB1G ver 0.1.0 (Engine proof build)

Hello everyone! As you can see we have finally posted the very first build of the game! This build is currently very buggy. Please read the article for more info on the bugs and the controls of the game.

Our friend has once again descended from the heavens to help us with another character redesign! This time is Character#2 who is still unnamed.

He is also the one who drew our new banner.

Artist: Sea

IG: @s.seatha

We did made some diagrams :)

> Core Loop Design

> Session Diagram

Also we figured out how to use Git kinda, it was a disaster.

Our friend from the art department redesigned Character#1 (named Champ, after our Coder) for us! Thank you!!!

Artist: Sea

IG: @s.seatha

Here is the control map for our game, it is shown as a DualShock controller here, but every controller will work exactly the same.

The Ver.2 Controls is nice in my opinion, but nothing is final yet, we still have to test the controls and make adjustments.

Here are some mock visuals by one of our designers.

Artist: Aun

Here are some enemy concepts made by Sea. We want the game to have a "wacky" feel to it with some of the enemy designs to match our story.

Artist: Sea

IG: @s.seatha

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.