Hello Bringers!
Here comes a new Alpha update! We continued to follow our roadmap and added the fast travel and the temporary upgrade systems.
You will now find Altars of Blood within the ScourgeBringer that will grant you their blessing.
We also continued to address the precious feedback you all have been sending us! Keep them coming!
You can check the full change log right down this news, with a couple gifs to illustrate the new content.
We're already busy preparing what's next, though we will first work toward a Gamescom demo for next month.
In the meantime, stay cool and hydrated!
Cheers!
Thomas
New:
Added fast travel through the map (this will later be limited by skill acquisitions)
Added Atlars of the Blood: in each world, you can find an Altar of the Blood that will grant you new powers (Blessings of the Blood) lasting for the current run
Added 12 Blessings of the Blood
Added French localization of the tutorial
Changes:
Enhanced map display
Upgraded our Linux and macOS runtime (stability and performance improvements on those platforms)
Removed the unimplemented languages from the settings until they are implemented
Allowed to bind the "back/share/select/-" gamepad button in the settings (PC only, because that's forbidden on consoles)
Changed the enemy bullets color to be different than the player ones
Removed the unused "return to hub" pause option and replaced it with a quick restart option
The super attack is now automatically slashing, but you can still slash yourself to speed it up
The game auto-pauses when the window gets out of focus
Fixes:
Fixed map input style being saved as mouse aiming (and therefore not restoring properly)
Fixed mouse selection of the mouse aiming setting
Fixed Linux issues with http requests
Fixed middle mouse button not being bindable
Fixed tutorial typos and wording
Fixed "New Game" not being selected when engaging the main menu with a gamepad
Fixed returning from pause or menus ghosting the previous input from closing the pause/menu
Fixed shop items being selectable before they appeared
Fixed hits on bosses not counting as combo hits
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