Game
RocketJumpCascade
3 years ago

Here is an update post on the next build of RocketJumpCascade(ETB1)
Its taking a bit longer than i anticipated but I'd say that is a good thing cause it will mean more to do once its uploaded, give the post a read below 👍


Hey its your boy Jb
The next version is taking me a bit longer than anticipated so I wanted to give another update in the meantime.
The goal of ETB 1(Early Test Build 1) is to refine the rocket launcher more and flesh out the main hub area.

RocketLauncher Improvements
I spent some time refactoring the rocket launcher to better simulate an actual blast when the missle collides. When firing now the missle has to actually explode and then you can bounce off of that explosion. I have a brief video here showing it off: https://youtu.be/ZbTOJEDNFug

Mapping is hard

I spent some time working on maps - I feel like i struggle with getting creative with the map layouts and might try approaching this from a different angle. I reworked some of the main hub to add some more pathways but It has been feeling a bit claustrophobic to me so I will likely expand the area to spread around the major areas so you can explore it a bit more before entering a teleporter.
The maps also feel gigantic but at the same time it gets really small when rocket blasting. I will find a sweet spot eventually.

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Top down of the hub

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Lava tower map

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another lava land idea

The Rift Experiment
I spent some time experimenting with the concept of procedural levels - this would mean that the level will generate after entering the rift portal and then it will fill in the spaces with different structures i build. This experiment kind of sucks right now as it doesn't always generate a boss or end portal but I think with more effort on building components this could be a cool endgame system.

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Other Misc Changes
Currently the game has a keybindings menu but it lacks a lot of basic qol such as sound settings as well as sensitivity options and other things you might expect from your games so I have been working on refining the menus so i can easily add these types of settings. This will include optional game settings like a  "speedrun mode" as well.

Thanks for all the players so far and all the feedback that has been shared. It really makes a huge difference to work on a game when people are giving you more ideas and praise of things you have worked hard on. A game is never truly finished so I am trying my best everyday to practice iterating on the foundation i have laid for RJC and hope to get better at it with each update I push. For now this next update deserves a little bit more love but I promise it will be worth the wait <3



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Its been a while since I posted on GJ but I just wanted to let everyone know I am still hard at work on RocketJumpCascade v0.4. Here is a quick preview of some of the refined gameplay.

You can wishlist the game on Steam: https://store.steampowered.com/app/2082420/RocketJumpCascade/

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Release version ETB1 for RocketJumpCascade ETB1 focuses on the addition of a new hub, experimental rift portal, and improving the feel of the rocketjumping

Give it a download and let me know what you like and don't like about it :D https://www.youtube.com/watch?v=4kEEkY8P9wc

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Heres some more screenshots of my WIP lava temple RocketJumpCascade is based a lot on bhop movement games but I always wanted it to feel a little more adventurous so I have been trying to figure out how to bring that vibe with the level design