

Working on a new path for the lava temple rift π You can try out the current version at: https://gamejolt.com/games/RocketJump/732710 #leveldesign #unrealengine
Next up
RocketJumpCascade v0.03 is out now! This includes 4 new maps and some rocketjump changes. Hop in and explore the rift to discover several new challenging areas ππββοΈ Download for free now: https://gamejolt.com/games/RocketJump/732710
Heres some more screenshots of my WIP lava temple RocketJumpCascade is based a lot on bhop movement games but I always wanted it to feel a little more adventurous so I have been trying to figure out how to bring that vibe with the level design
After a lot of time in the level design trenches I also spent some time reworking the lighting . Now using UE5 lumen and it instantly changed the look of the game. I hope to have more game to play for you all soon. Thanks for hanging in there
HAM: The Game launched today!
It's a chaotic co-op factory management game where you and your friends struggle to fulfill endless orders while everything falls apart around you.
Wishlist and learn more: https://bit.ly/HamTheGame
Its been a while since I posted on GJ but I just wanted to let everyone know I am still hard at work on RocketJumpCascade v0.4. Here is a quick preview of some of the refined gameplay.
You can wishlist the game on Steam: https://store.steampowered.com/app/2082420/RocketJumpCascade/
Iβm a solo dev making a handcrafted dark fantasy world full of secrets and rich lore. No Lumen, no Naniteβjust classic lighting so it runs on your toaster. Love The Witcher, The Last of Us, or Monkey Island? This is for you.
After 2 months a new update has been launched for RocketJumpCascade v0.5! New Levels, Enhanced Movement, RocketLauncher Tweaks, and More!
Finally RocketJumpCascade v0.02 ETB2 Lava Temple Demo has released! Try out the new movement system while you explore the new lava temple rift π₯ππββοΈ
"Laboratory" l The Afton's Register Chapter 2 Cinematic Teaser Trailer
Still hammering away on this lava temple map for RJC Can't wait for you all to get to play it. The flow of the levels I am designing allows you explore various paths through bhopping,rocketjumping,and puzzle solving. Whichever way works for you!












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