Showing results for
#leveldesign
View allUsers (2)
Posts
![](https://m.gjcdn.net/fireside-post-image/900/37624127-qpck6msi-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/37624128-idm2nueg-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/37624129-3hmcdqmn-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/37624130-h4xe4vpr-v4.webp)
UPDATE 11/27/24 - Completed Levels Sneak Peek
![](https://m.gjcdn.net/fireside-post-image/900/34864336-89ywvyyf-v4.webp)
Finished another background for my game. Here you can see dirt, dark grass sticking out through the cracks, and a dude.
![](https://m.gjcdn.net/video-poster/900/35278418-riiddkku-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
I made a level for my game with csg nodes in #godot and it's so good.
#game #gamedev #code #programming #gdscript #coding #leveldesign #design
![](https://m.gjcdn.net/video-poster/900/33179104-febeiwnt-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev
![](https://m.gjcdn.net/user-avatar/200/9204125-crop0_28_544_572-h6ezeyvv-v4.webp)
![](https://m.gjcdn.net/user-avatar/200/4758334-crop218_51_618_451-n3wmhwrv-v4.webp)
![](https://m.gjcdn.net/sticker/200/51-g7e8gfru-v4.png)
![](https://m.gjcdn.net/sticker/200/104-qufudwxe-v4.png)
![](https://m.gjcdn.net/sticker/200/105-ncpgxr2h-v4.png)
![](https://m.gjcdn.net/sticker/200/137-62tw7gzr-v4.png)
![](https://m.gjcdn.net/sticker/200/1309-sp5uaq8u-v4.png)
![](https://m.gjcdn.net/video-poster/900/32503961-zadambif-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
Hi everyone! We're back with our posts and very close to the UniDuni release! That's why we've prepared a special post showing our game design process in developing the game stages. We hope you like it :)