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Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev
Hi everyone! We're back with our posts and very close to the UniDuni release! That's why we've prepared a special post showing our game design process in developing the game stages. We hope you like it :)
Little progress #gamedev #prototype #leveldesign #nolan #game #metroidvania #indie #indiegamedev #dev #unity #3d #2d #spine