Game
Veil Mirror: Ghost Control

6 years ago

Here's a better picture of those posessed paintings.

Have a good rutsch into the new year, y'all!




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We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.

Here's the new backside of the main hall. Anything could be posessed

A cosy place to have a drink?

Or maybe just another nesting place for anomalies and demons?

You'll find out soon enough.

Another technical talk - about how the mirror actually works.

It's so easy, technical artists hate these tricks!

A technical talk about world building tools and workflows in Unity for those who are interested.

Implementing all the ghost behaviours. Here: When ghosts make paintings change.

So

i may or may not make an full art of some person or i may just leave this like that-

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Demonstration of the spells and their effects :)!