Game
Veil Mirror: Ghost Control

6 years ago

Here's a better picture of those posessed paintings.

Have a good rutsch into the new year, y'all!




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A technical talk about world building tools and workflows in Unity for those who are interested.

A cosy place to have a drink?

Or maybe just another nesting place for anomalies and demons?

You'll find out soon enough.

We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.

Here's the new backside of the main hall. Anything could be posessed

Another technical talk - about how the mirror actually works.

It's so easy, technical artists hate these tricks!

Implementing all the ghost behaviours. Here: When ghosts make paintings change.

Bandana Dee the Dream Friend

We are under attack!

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).