Game
Veil Mirror: Ghost Control

6 years ago

We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.

Here's the new backside of the main hall. Anything could be posessed




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A technical talk about world building tools and workflows in Unity for those who are interested.

Implementing all the ghost behaviours. Here: When ghosts make paintings change.

Here's a better picture of those posessed paintings.

Have a good rutsch into the new year, y'all!

Another technical talk - about how the mirror actually works.

It's so easy, technical artists hate these tricks!

A cosy place to have a drink?

Or maybe just another nesting place for anomalies and demons?

You'll find out soon enough.

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.