Game
Veil Mirror: Ghost Control

6 years ago

Implementing all the ghost behaviours. Here: When ghosts make paintings change.




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We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.

Here's the new backside of the main hall. Anything could be posessed

A cosy place to have a drink?

Or maybe just another nesting place for anomalies and demons?

You'll find out soon enough.

Another technical talk - about how the mirror actually works.

It's so easy, technical artists hate these tricks!

Here's a better picture of those posessed paintings.

Have a good rutsch into the new year, y'all!

A technical talk about world building tools and workflows in Unity for those who are interested.

art comission.

Another house i made long time ago.

I-Buki

Mio-Da!

Ibuki Mioda!

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM