Game
Veil Mirror: Ghost Control

6 years ago

Implementing all the ghost behaviours. Here: When ghosts make paintings change.




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A cosy place to have a drink?

Or maybe just another nesting place for anomalies and demons?

You'll find out soon enough.

We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.

Here's the new backside of the main hall. Anything could be posessed

Another technical talk - about how the mirror actually works.

It's so easy, technical artists hate these tricks!

A technical talk about world building tools and workflows in Unity for those who are interested.

Here's a better picture of those posessed paintings.

Have a good rutsch into the new year, y'all!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Werehog transformation process. #sonicunleashed