Game
Veil Mirror: Ghost Control

6 years ago

Implementing all the ghost behaviours. Here: When ghosts make paintings change.




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A technical talk about world building tools and workflows in Unity for those who are interested.

Another technical talk - about how the mirror actually works.

It's so easy, technical artists hate these tricks!

We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.

Here's the new backside of the main hall. Anything could be posessed

A cosy place to have a drink?

Or maybe just another nesting place for anomalies and demons?

You'll find out soon enough.

Here's a better picture of those posessed paintings.

Have a good rutsch into the new year, y'all!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I was bored, so... ManutKat.

Why walk when you can jump?