Game
Veil Mirror: Ghost Control

6 years ago

Implementing all the ghost behaviours. Here: When ghosts make paintings change.




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We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.

Here's the new backside of the main hall. Anything could be posessed

Another technical talk - about how the mirror actually works.

It's so easy, technical artists hate these tricks!

A cosy place to have a drink?

Or maybe just another nesting place for anomalies and demons?

You'll find out soon enough.

Here's a better picture of those posessed paintings.

Have a good rutsch into the new year, y'all!

A technical talk about world building tools and workflows in Unity for those who are interested.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿