Game
Veil Mirror: Ghost Control

6 years ago

Implementing all the ghost behaviours. Here: When ghosts make paintings change.




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We decided that the villa was too large a game space for the gameplay that happens in it. Removed the second story of the house. But we also started on new areas.

Here's the new backside of the main hall. Anything could be posessed

A cosy place to have a drink?

Or maybe just another nesting place for anomalies and demons?

You'll find out soon enough.

Another technical talk - about how the mirror actually works.

It's so easy, technical artists hate these tricks!

A technical talk about world building tools and workflows in Unity for those who are interested.

Here's a better picture of those posessed paintings.

Have a good rutsch into the new year, y'all!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Cash Banooca

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM