You'll have to find the code word in the area in order to unlock it, and you'll also have to progress through the story in order to be able to start off in a different area, thought it'd be useful, even tho everything's not too far from each other, but still
Next up
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
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L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Ok...
So I think I'm about like a bit past halfway done with the nuggies factory, I've already got the enemies down, I just need to make the other rooms, do a few more technical stuff, cutscenes, and most importantly work on the boss!
Obligatory sequence progression
(add the dust man theme from mega man 4) omg its dust man from fnf
I'm going to
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