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Mario and Luigi: Superstar Simulator
2 years ago

Here's a work in progress of the EXE battle optimizations. The phase 2 theme was a for fun addition that I'll probably revert before release unless everyone wants me to keep it




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A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always

Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well

SQUARE UP 'CAUSE I'M TIRED OF WAITING

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))

hey everyone! check out this new Boss combat system!

Shadow Mario isn't only getting a resprite implemented, but his attacks are being remade as well! Here's an early look at the first one

For this next boss, I'm actually making something normal for once lmao (wip)

werehog practice

This new attack for Shadow Mario has him turn into a floating orb and spawning Goobles from above before sneakily going for a slide kick at the end