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Mario and Luigi: Superstar Simulator
1 year ago

Here's a work in progress of the EXE battle optimizations. The phase 2 theme was a for fun addition that I'll probably revert before release unless everyone wants me to keep it




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(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it

5.5 is out!!

For this next boss, I'm actually making something normal for once lmao (wip)

What if Sonic.exe was Sega official:

I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it

Tangle and Whisper finally have voices

and they are PERFECT

#SonicTheHedgehog

Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well

A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

The blue blur.

I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)