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Mario and Luigi: Superstar Simulator
1 year ago

Here's a work in progress of the EXE battle optimizations. The phase 2 theme was a for fun addition that I'll probably revert before release unless everyone wants me to keep it




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A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

5.5 is out!!

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))

What if Sonic.exe was Sega official:

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it

Tangle and Whisper finally have voices

and they are PERFECT

#SonicTheHedgehog

I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it

Here's a look at Fire Mario's new special attack! The well known Mario Finale final smash with the inputs being inspired by the earth tremor special attack from The Thousand Year Door

The blue blur.

Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well