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Mario and Luigi: Superstar Simulator
2 years ago

Here's a work in progress of the EXE battle optimizations. The phase 2 theme was a for fun addition that I'll probably revert before release unless everyone wants me to keep it




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This new attack for Shadow Mario has him turn into a floating orb and spawning Goobles from above before sneakily going for a slide kick at the end

I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)

A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

SQUARE UP 'CAUSE I'M TIRED OF WAITING

Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always

werehog practice

Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))

hey everyone! check out this new Boss combat system!

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it