


Here's an antique hourglass I made in #Blender for my game "What Was Found at Ravenhill" 
Next up
#Devruary Day 16: What feature almost broke your game?
Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate 
Made this scale in #Blender for my game "What Was Found at Ravenhill" today!
Not the most complex model ever, but I still like how it turned out 
Some renders I made a while ago.
Goodnight!
Made this other-world scene in #Blender yesterday to use as a background on my website I'm making! Somewhat inspired by No Mans Sky
I quite like the way it turned out, especially for only a few hours of work
What do you think?
Here are some more renders of the puzzle box I made in #Blender for my game "What Was Found at Ravenhill" 
Peaches!
(☆▽☆)
#Devruary Day 12: What tool or plugin saves you the most time in game dev? The Node Wrangler Plug-in for Blender saves me loads of time setting up materials! You just select your textures and with one click of a button they're all connected and set up! 




































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