Game
Shadow of the Orient

2 years ago

Here's an update of the promo artwork i showcased in my last post - it's nearly complete with some refininements being made to the sword. My artist, Alex Gaiduk, really did a kick ass job on this. #metroidvania #pixelart #mobilegames #platformer




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Just realized that my company logo makes for a great face overlay...who knew? lol

Excited to show off some new promo artwork for the upcoming console release of Shadow of the Orient which is being ported by Dolores Entertainment. #retro #games #platformer #actiom

The next update of Shadow of the orient is going to feature stackable game shop items, a new triple shot upgrade and a new enemy...the venomous snake. #indiegames #mobilegames #indiedev #platformer

This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.

Excited to announce that my game, Shadow of the Orient, will be making its way to Steam in the next few months with some new game updates and will retail for $5.99. Wishlist today! https://store.steampowered.com/app/3002780/Shadow_of_the_Orient/ #steam #actionplatformer #pixelart

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Heres a look at my very first game i built back in 2017 when i just started to learn Unity. I loved the game tap hero and decided id make my own version for fun. Im thinking of revisiting this project and making it better with brand new pixel art...hmmm 🤔

The other day i got a 1 star review because my game doesnt have a block feature. My game is all about dodging and attacking...if its too hard for you go play Candy Crush. This video shows how to properly play my game...with some Disturbed to pump me up 😝

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

Development on Shadow of the Orient is a wrap. The latest update on Google play now has challenge mode and a sweet new track for the cave levels...i felt it was neccessary to accomodate the environment and break up the audio repetitiveness. #indiegames