Next up
After 4 months, v1.6 is finally here!
This update is huge, and the patch notes beyond exceed the character limit, so they'll be in the comments.
I'm very sorry people who want to play in their browser, you're going to have to wait until the next patch.
v1.5.0 is out!
- The first full course has been added, Green Hills!
- Graphics and Render distance settings have been added
- Sleeping idle animation
- Touchscreen controls*
- Welcome back, linux users!
- Everything from v1.4.1, but now on every platform.
The ability to remap the controls is coming to Alpha v1.2 along with many other small improvements, coming soon!
v0.1.4 is out!
- Post-Processing has been added!
- New beach level, now allowing underwater.
- More test courses
- Custom resolutions
- Bug fixes & improvements
Please email [email protected] if you find any bugs or have any suggestions.
Lap times, a track selection menu, curved terrain and many other small improvements come to Alpha v1.3!
I am dedicated to making this game better, so please email [email protected] if you find any bugs or have any suggestions. Thanks guys!
Alpha 1.4.1 released for Windows! New:
- Dynamic facial expressions
- Grand Prix/Time trial
- Victory screen
Sorry mac and web users, please wait until v0.1.5 to get these new features.
If you find any bugs, please contact
Hey Guys! I've just released a playable demo for my game, and I'd highly appreciate if you guys could give me some feedback! What could be improved? (fair warning that the game is actually 3D so some laptops might not like it very much)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
0 comments