
Here's the current progress on the first town for Memora Wanderer. NPCs can walk around, with paths and schedule, and do small talk.
Next up
I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?
I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype
Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev
The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.
This week's Fan Art Friday celebrates Plants vs. Zombies! Accept the quest in your quest log to get started.
Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
Memora Wanderer Title Screen Progress!
I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.
Vintage storage devices 💾📼
New character creation screen, with added skin and hair colors. More to come!
















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