29 days ago

Here's the format of origami.

You first inherit the data from an existing block, then you can set various keys (including any you add yourself!), after which you add the block to the registry.

You see no lists in the process.




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I'm stunned.

This feels surreal to read. I know Unsandboxed and TurboWarp are ultimately owned by the same guy but still.

I had an idea for a new game. Turns out I forgor something: I suck lmao

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

when he warping your turbos but you gangsta

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

v0.2:

- Buggy player controller added.

- You can now select blocks with keys 1-9.

https://scratch.mit.edu/projects/1257057231/

I also shared the decompiled version (the one I use to work on it):

https://scratch.mit.edu/projects/1259130642/

My next project will probably be "What would I add to 4.0?".

I think it'd be nice to talk about what direction Scratch should go in, as someone who is now more intimate with the code and design philosophy than I am with your mom (thats a high bar, too).

I'm uploading a new demo with buggy player controls.

Just to give you an idea of why this is such a pain to work on: