Here's the result of the skinning of Tommy with a BIP animation. This is a motion capture file, it won't appear in the game, it's for preview only. This preview allowed me to discover a few more bugs, but they shouldn't be very important in the game.
Next up
A few minutes ago, I posted a preview of a mouse NPC. I would like to share this too: a small GIF picture to show its animation. You have to imagine that the mouse is moving forward at the same time. I'll post the result in game later for you to see.
I really like what I had made on this game during Adventure Jam 2019. Lately I tried for the fun to make a Unity scene inspired by it. It's not polished but that inspired me, I think I should try to reboot this project in the future...
This screenshot shows the icehouse, ruins of a castle in my village (for real), at the origin of the MVEM project. Wanted to say that I am working on improving the demo but won't be posting anything new however - not before the end of the votes at least.
This is from the playable demo of Bionic Slammer, available on Windows and Webgl, a 2d-hd platformer/metroidvania in development since 2 years.
Just added a Linux version in addition to Windows and Mac. There could be an issue at fullscreen if you use several monitors. In such a case, please switch to windowed mode first: write "FULLSCREEN = no" in the Config.ini file of the game (see screenshot)
Like almost everyone involved in #AdvJam2019, I'm polishing the game for the release. There would still be a lot to do, but I have to stop for now. I received new additional great music by @Yazorius
by surprise this morning, so good things are coming!
This year we are supporting Yaz Jam for its 5th edition 
There is a physical 1st prize to win and Steam keys offered to participants! Theme will be revealed later. Starts in 15 days, if anyone interested to join, it's right here: https://itch.io/jam/yazjam5
#GJAsks What is my favorite game series? I'd choose Final Fantasy without a doubt, all games - but the PS1 games more specifically.
Well, I don't want to spoil too much but I think we're making progress! What do you think of the new design? I'll tell you more as soon as possible...











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