Next up
I just found out there can be cycles in cycles, and those cycles actually have really familiar patterns that can be easily solved and…
Wait I think I’m onto something
(I hope)
I also found out too that there CAN be cycles that are more than 4(times which I thought a cycle consisting of four connected nodes would be impossible but I guess not)
However, the same method I had before STILL WORKS!!
I’m 💯 confident this is it
Yeah
It's because of the normal speed of the player, but still
levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.
In general we trust, until everything left is dust
(Lieutenant flipping out is just a side effect)
.
At this point this will just be Benjiro's jump because I don't know what other jumping animation to put for him, I mean I jump like this irl anyway so it makes sense(cuz maro)
They're comin back
No eepy dergs were harmed in the makin of this
UN DIBUJO PARA @HiramAlejandro !! ESPERO QUE TE TAMBIÉN TE GUSTE! >:) /// A DRAWING FOR @HiramAlejandro
!! I HOPE YOU ALSO LIKE IT! >:)
Got the loading and unloading of entities in
So I can add these collectables back in, but THIS time, instead of just being "insert standard common collectable", they do have a small but significant function in the gameplay unlike before
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