
Here's "WhileLoopDelayed" macro, if someone needs it..
The point is you can delay every iteration in the loop condition..
Next up
#Zombies. Dies. Bleeds. Attacks.
Checking the real zombies behaviour in my #indiegame #madewithunreal project: how they dies, how they bleeds after death, how they bites/strikes player
Mira and Patrick are happy to get outdoor from the dog shelter..
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
Our little keeshond beast named Lora..
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
When you're off of argues..
PATCH 2 (v 4.9.2) of One More Experiment out now! MAIN FIXES: * Fixed the aim crosshair align * Added puzzles to chapter 8 * Added a secondary ending cutscene * Added a camera zoom feature * Added a hint system Full list: <https://store.steampowered.com/news/app/3508790/view/53325555381…>













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