Game
Neonix!

2 years ago

Here we go! new Neonix! page is released, also the github page was released too. Check out the code here: https://github.com/Doge2Dev/OpenNeonix/tree/master

Also, here an recent update I made while developing, migrating maps from the old tiled parser to a new custom one




0 comments

Loading...

Next up

Working on 0.0.2 Adding a RPC support since it was added the code on the old version but was not working since I didn't configured yet. Also I can begin working on a GamejoltAPI suppport as well

Here we go, the first iteration of the new menu/splash screen (the changes is on the github rn)

Yes the game still in active development, no I'm not dead (yet)

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

So here the new Menu in place, the code is on github rn, and I can begin the other process to rename the game to something actually good I guess...

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Guys! the game now have Gamejolt API integration, I'm woking on it to make it more polished and less buggy but I'm proud that this thing is actually working

Ye, I gave the game beta build to someone to test for me. Was the best choice since now I have a list to what fix and what improve, next week I think I can release this simple demo :)

Seal Island Intro! For #ScreenshotSaturday!

Heyo! So I've be working on this for like 2 weeks now and the demo with some levels and testing stuff for mobile is close to be finished. Here's a quick video showing the game play, also check the game source if you want: https://github.com/itzKiwiSky/TheDeepEnd