Game
Neonix!

2 years ago

Here we go! new Neonix! page is released, also the github page was released too. Check out the code here: https://github.com/Doge2Dev/OpenNeonix/tree/master

Also, here an recent update I made while developing, migrating maps from the old tiled parser to a new custom one




0 comments

Loading...

Next up

Was a lot of time since the last devlog but now I can say the editor is coming :D

Also the game will be renamed on the next few days, it may continue with the original name in the source code but on publishing I will change it.

The list for mission selection is partially complete, in this list you can select a pack of maps to play and get rewards with it. These rewards maybe can be used in the future exploration mode. The code is now on the github if you want take a look.

Here we go, the first iteration of the new menu/splash screen (the changes is on the github rn)

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

Heyo! So I've be working on this for like 2 weeks now and the demo with some levels and testing stuff for mobile is close to be finished. Here's a quick video showing the game play, also check the game source if you want: https://github.com/itzKiwiSky/TheDeepEnd

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Heyo! everyone, just quick update about the development situation and the demo thing.

also some screenshots for how the game looks like now

Ye, I gave the game beta build to someone to test for me. Was the best choice since now I have a list to what fix and what improve, next week I think I can release this simple demo :)

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

Was a lot of time since I don't post a devlog, but I was working on a lot of stuff, like preparing the engine to code the level editor. This editor mode screen is a bit rushed since I want to code the editor soon but I will polish it later.