Next up
We’re continuing our nostalgia trip and remembered that, at one point, rocks in our game used to yawn…
Here you can check out the animation process of one of the bosses in the game. Would you be interested in more content like this?
Went to a garden recently, brought my friends along 💚💚
Just wanted to share how we designed the defeat screen. Yes, it’s a roguelike, so losses happen too. How do you like it?
oilpainting process of my cat, copy.. this took me 3 weeks to complete 🫣 it is very big 24 x 36 canvas
Few people know this, but originally the towers in our game looked like carrots with eyes. They were funny, of course, but the problem was that hardly anyone understood they were actually towers. So later we made… this.
Our game has a lot of references overall. Today, our animator Mikhail will talk about what inspired him while working on the game.
#devlog #animation #dontstarvetogather #cultofthelamb #superweird



































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