Game
SuperWEIRD: Idle Automation



24 days ago

Here we were experimenting with objects in the level and boundaries... And for some reason, the player character here also looks like a ghost.

#sandbox #sketches #art




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We’re continuing our nostalgia trip and remembered that, at one point, rocks in our game used to yawn…

#memes #animation #devlog

And today we’ll also tell you how we eventually implemented #shadows in #defold for our game so they wouldn’t tank performance like the first versions of this feature.

#devlog #programming #developmet

Here you can check out the animation process of one of the bosses in the game. Would you be interested in more content like this?

#animation #boss #devlog

Went to a garden recently, brought my friends along 💚💚

Just wanted to share how we designed the defeat screen. Yes, it’s a roguelike, so losses happen too. How do you like it?

oilpainting process of my cat, copy.. this took me 3 weeks to complete 🫣 it is very big 24 x 36 canvas

Few people know this, but originally the towers in our game looked like carrots with eyes. They were funny, of course, but the problem was that hardly anyone understood they were actually towers. So later we made… this.

#devlog #towerdefence

Check out the icons we drew for the game 🙂

Can you guess what these icons are for?

#icons #gamedev #devlog

Our game has a lot of references overall. Today, our animator Mikhail will talk about what inspired him while working on the game.

#devlog #animation #dontstarvetogather #cultofthelamb #superweird