Here are some Dead Drift updates:
I'm experimenting with some tilemaps to make the "ground" on the floor of the game look more interesting. I'm trying a "sand" approach, but I'm not sure I totally like it. I might try other things in the future!
I also have a few bugs to fix and some art to produce in order to upload a first playable version. For this "get it out there" build, I'm likely postponing some things:
I wanted to code the one-star, two-star, three-star version of the power up cards, but this is likely going to wait. Until then, I'm only gonna try to prevent repeating cards from appearing (right now, the RPG one still repeats... for some reason!)
I also wanted to do a full version of the HUD, but I don't know if I'm gonna do that now. The one I have "works", even if it's not the way I want it.
And in case anyone's interested in this sort of thing, I have been updating the public Trello where I map the tasks I'm doing: https://trello.com/b/9M3GWH1j/tasks
That's it, folks!! See ya!
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