Game
Super Saviors
1 year ago

Hey all, it's been a long minute, but I chose to shelf Erratic Fable once more. It's mainly due to that spinoff having almost no potential and just being a dry boring game. I'm gonna rename this game YET again and show some really promising changes to it.




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Thought about updating Augmenter's design to feature horns on the sides of his helmet. It'll be one way to make him look interesting, he's like Acrylic but way bigger.

The elemental weapons for the heroes, much closer to what the original Levity Fleet cast had. However, these powers will help the player get through some tough battles far easier.

These are the six main heroes in Erratic Fable. Gallant, Hefty, Pounce, Falcon, Slate and Timber have strong weapons and great powers. They only have muted colors just so they'd stand out from the Levity Fleet cast, more will come soon.

These are the main six villains in Super Saviors. Their names are Mongoose, Gevar The Hunter, Sgt Warhead, Golden Sultan, Centipede and Count Kraldavo. They'll also have simple powers, but won't get as much animation since they're boss battles.

Here's all 12 characters that'll be planned for Erratic Fable, they'll have interesting weaponry along with great subweapons. All of which being Levity Fleet tradition brought over to this new series, and I'll show their moves soon!

Hey all, been a long time since I updated Levity Fleet, but I've returned to it. This time I gave small updates to LF4, the most recent game in the series, and I made sure the gimmicks would work decently. Not that it'd save the game much.

Here's the third weapons for the new heroes in Creature Quest. Dina can fly while Lana stops time, still helpful just like the others. Such powers are a sound ray, floor spikes, a missile, fire shield, claw swipe and speed dash.

Hey all, it's been a fat minute since the last post. These eight girls aren't new creations of mine, I had them around for a while. What's new here is that I gave them some upgraded armors to use for battling evil aliens, and it'll give them great powers.

The default weapons for the heroes, half of them have rapid fire while two have a charged shot and two have a three hit melee combo. Definitely unique and different from what their predecessors had, and far more energy efficient.

These are the tiles for the final area, and it's larger than what the first game had. I'll definitely try my best making this final area way better than the first one.