9 months ago

Hey all, just sharing some #picocad art I've made here.
This was a GameBoy model I made and textured with Aseprite. It didn't come out 100% how I wanted, but I'm still very happy with it!




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A couple more projects I made in #PicoCad. The ghost is my logo for GhostBeachGames (my studio/stream). The cupcake was for a PicoCad art jam, and the vending machine was a tutorial on youtube. Textures made with Aseprite.

I've been working in some new software called Blockbench to make low-poly 3d models, and I really like it! Here's a houseplant I made.

Art went well! Meet my first seven "Creaniture" friends. Furneature? Probably neither of those names?

Challenged myself to a 4-color Gameboy palette to see what I could do. Pretty happy about how it turned out, honestly!

Gettein' spicy!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !