17 days ago

I've been working in some new software called Blockbench to make low-poly 3d models, and I really like it! Here's a houseplant I made.




0 comments

Loading...

Next up

A couple more projects I made in #PicoCad. The ghost is my logo for GhostBeachGames (my studio/stream). The cupcake was for a PicoCad art jam, and the vending machine was a tutorial on youtube. Textures made with Aseprite.

Gettein' spicy!

Hey all, just sharing some #picocad art I've made here. This was a GameBoy model I made and textured with Aseprite. It didn't come out 100% how I wanted, but I'm still very happy with it!

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So here's the first of the zodiac signs i will make for the next weeks.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Levels' maps.