Game
MyProvince


6 years ago

Hey!
As I said, I did a lot of balancing in the numbers, (building prices, production rates, etc.) so I don't have much new to show you right now.
But! I did a few design changes and a scratch for "ancient building" generation. More info soon!




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Update 10: - Buffs - New development tree: Assemble - Added healthcare system - UI changes - New models for forest-based areas - Optimization

Details in the article down below!

#update #new #devlog #development

Hey!

It's time: you can download MyProvince! I want to thank everyone who followed the development of the game :)

Have fun!

Hey!

Let me show you three new models; the forest, woodcutter hut and the advanced woodcutter hut.

The optimization is done right now, so I can give you new content updates in a few weeks!

The provinces were a little... empty. Until now! People, people everywhere!

I still have to work with them a lot, but it's something :)

Wow, I can see my buildings before I build it! Just in time. I wanted to do it months ago :) I changed the selection effect as well - instead of an ugly blue light, there is a blinking blue frame as you can see on the picture.

A few months ago I posted an image of a map generator I've worked on (second image). In the past few weeks I improved it and building a game on top of it (first image). A lot of ideas, a lot of work ahead! :)

Hey!

MyProvince will be released on May 1, 2020! You'll be able to download it and play it for free - on GameJolt and Itch.io!

I've just started using my Twitter account, so you can follow me there as well: https://twitter.com/OPatrik20 :)

I'm working on this survival game for a few months now, where you can control multiple survivors. It's coming together slowly, but there is still a LOT left to do. Sorry about the lack of sounds, and please don't check my silly placeholder texts :)

Hunting lodge, church, fishing zone - just a few things to mention from the upcoming update. Stay tuned! A lot of progress has been made in July.

Yesterday I started working on a world-generation system for no reason, and I thought I'll share how it's going!