Buffs
Buffs! What are those? You can use items in your storage to gain an effect for a certain amount of time. For example: you can use 50 coffee, and your province will produce more stone and wood. Of course, you can still trade with these items as well.
Development tree: Assemble
Your province should be at least level 20 to unlock this development tree.
(1) No requirement: Unlock the screw factory.
(2) Requires development (1): Unlock the weapon factory
Requires screws in order to produce weapons. Weapons will have importance in a future update. (not a "battle system", I don't plan a system like that anymore)
(3) Requires development (1): Unlock the machine parts factory
Requires screws in order to produce machine parts.
(4) Requires development (3): Unlock the machine minder
Requires machine parts in order to produce a machine.
Machine (use) effect: Boosts the income of coin/wood/stone/food (only one randomly) for 35 days by 300%.
Healthcare system
What should I do if my people get sick?
Yeah, you guessed it. Build hospitals, or other medical buildings! You should have enough room in your healthcare buildings for every ill person.
UI changes
Every house and workplace shows the time until the next production
The factory window is more informative (a factory is a building that requires an item to produce another)
Status icons
Hunger
Green: enough food and more production than consumption
Yellow: enough food but more consumption than production
Red: not enough food
Healthcare
Green: enough room for every patient
Yellow: just enough room for every patient
Red: not enough room for every patient
New models for forest-based areas
(The picture is from an another "small update", click here for that)
Other
Optimization
The game had a bunch of performance issues, and I had to work a lot on that. That took about 1,5 month, but the game runs smootly now.
Fill houses
You can fill up your houses with homeless people by clicking on a little button in the bottom right corner.Main menu changed - again
Added new objectives
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