Game
FWMod
1 year ago

Hey everyone, FWMod is back but it needs your help!


As you know, FWMod is back in the work but FWMod proved itself to be a challenging project to be completed only by two developers, we welcome you to join our team who share the same passion for FWMod

We Are Looking For

  • C/C++ developers to help implement clickteam conditions/actions in C++ for a custom runtime

  • web developers who know lil about svelte development

  • possibly lua developers who can adapt to any modding framework and changes

if you would like to go deeper into the roles go check Extras below!

Contact me on Discord to join (or to ask questions about joining)! username: __iamme__

and JOIN the discord to talk about FNAFworld modding!: https://discord.gg/dskp6wDevH

overview

  • Clear project roadmap and vision

  • Opportunity to contribute

  • Collaborative development process

About The Project

Chances are you know what the project is about, but just in case
FWMod is a powerful FNaF World Modding Engine It allows you to write mods in Lua, which are then executed by the game. This allows you to create custom game mechanics, characters, and chips. The modding API is designed to be friendly and easy to use, so you can focus on creating your mods without having to worry about the underlying game engine.

FWMod Plans

  • allow adding new characters, including custom attacks (with lua), idle animation, and attack animation support

  • Replace ingame textures and animations

  • Modify game objects and values at runtime

  • Create extensions to allow manipulating the game from lua

Extra

About the Roles

  • C/C++ developers would help create a new runtime for the game to allow freedom and help liberate the fnaf world from its closed-source engine curse

  • Web developers would help create both the GUI installer

  • Lua developers would maintain the current FWMod mods by testing or writing mods

Your contributions could change the future of fnaf world modding. Thank you for reading!



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happy FNaF 11th anniversary :>

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