Game
Eternal Hope

6 years ago

Hey everyone, we're already adding the final assets to the scenes. Here's an image of what we're working now! Have a good day everyone.




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Hey Guys. Today some of our new implementation. MineGame interaction. Here we are using it at fuses.

The idea is simple.

Whenever you make a mistake, the progress you've made in fixing the fuse will decrease! Do you think this got interesting?

Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?

- Hey Everyone! Today a prototype of items that can be used at game. To This video, the Photografic camera. This item can be blind the killer temporarily with their flash. What do you think?

*Available now on Steam*

A beautiful journey of love and death.

bit.ly/EternalHope_Steam

Ti'bi is kind of a hopeless romantic, but aren't we all? On August 6th, you'll be able to travel between realms to be reunited with your beloved, and you'll meet a few friends and foes along the way. (Free Prologue on Steam)

store.steampowered.com/app/1162280/Eternal_Hope/

If ScoobyDoo 90s Sness, had married Friday the 13th and they had a child, then that child would be Dead by Dread. Here is some of the news that is made for the closed tests soon. Please gimme your suggestions!

We're really hyped with the release! If you already played the game, we'd love to hear your thoughts <3. Eternal Hope is available now on Steam! thankyou thankyou thankyou all the support! <3 https://store.steampowered.com/app/1162280/Eternal_Hope/

Hey EveryOne. We was working hard on the portability of our beloved game EternalHope. Finally, we made it. It was an incredible journey. To celebrate, we have a lot of Digital Copies of Eternal Hope to giveaway! Come join us at http://bit.ly/DHGdiscord

Hey Guys! Kinda, we are evaluating some ideas for the pick up, drop and use system in Dead by Dread. We want to make this really simple. It is not the focus of the game to have inventory. So if you have any ideas that can help us, please let us know.

BAZEKA: A 2.5D BattleRoyale Project: It was 1 year of super focused development. The deadline was short, the uncertainties were great and amid research, tests and failures I managed to complete an impeccable project.