Loading...
805
Game
Zefyr - A Thief's Melody
4 years ago

Hey! Finally, after all these years, here's a trailer for Ekko, a Thief's Melody! Wishlist here: https://store.steampowered.com/app/1344990

I hope you'll like it!

Adventure/stealth in a colorful & feel-good world with a contemplative atmosphere and a turtle!




0 comments

Loading...

Next up

✨ Finally! After 12 years of crazy solo dev, my game Zefyr: A Thief's Melody releases on June 2, 2025!🎉

🐢 Sail the ocean on a cute turtle

🏝️ Climb every island

🏴‍☠️ Confront or avoid pirates

🦊 Heal animals

I'm super happy !

Made with Blender & Unity

The different stages of the creation of a new character for my game, from the paper & pen sketch done quickly, to the final game integration. I wanted to create an old and cool/zen grandma. I hope she looks cool !

Made with Unity, Blender, Krita

I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !

Game Jolt Colors is back!

Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.

At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!

Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.

A bit of gameplay: turtle ride, climb, and stealth... Hope you like it ! Made with unity & blender

I added waves and foam to the ocean 🌊🌊🌊

I used vertex displacement and multiple layers of textures & masks to avoid obvious repetitions. Still work in progress, but it's starting to get interesting. The render stack was quite complex to setup however !