
Hey! Finally, after all these years, here's a trailer for Ekko, a Thief's Melody! Wishlist here: https://store.steampowered.com/app/1344990
I hope you'll like it!
Adventure/stealth in a colorful & feel-good world with a contemplative atmosphere and a turtle!
Next up
✨ Finally! After 12 years of crazy solo dev, my game Zefyr: A Thief's Melody releases on June 2, 2025!🎉
🐢 Sail the ocean on a cute turtle
🏝️ Climb every island
🏴☠️ Confront or avoid pirates
🦊 Heal animals
I'm super happy !
Made with Blender & Unity
The different stages of the creation of a new character for my game, from the paper & pen sketch done quickly, to the final game integration. I wanted to create an old and cool/zen grandma. I hope she looks cool !
Made with Unity, Blender, Krita
I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !
Game Jolt Colors is back!
Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.
At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!
Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.
A bit of gameplay: turtle ride, climb, and stealth... Hope you like it ! Made with unity & blender
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
I added waves and foam to the ocean 🌊🌊🌊
I used vertex displacement and multiple layers of textures & masks to avoid obvious repetitions. Still work in progress, but it's starting to get interesting. The render stack was quite complex to setup however !











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