Game
Zefyr - A Thief's Melody




3 years ago

The different stages of the creation of a new character for my game, from the paper & pen sketch done quickly, to the final game integration. I wanted to create an old and cool/zen grandma. I hope she looks cool !

Made with Unity, Blender, Krita




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Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.

✨ Finally! After 12 years of crazy solo dev, my game Zefyr: A Thief's Melody releases on June 2, 2025!πŸŽ‰

🐒 Sail the ocean on a cute turtle

🏝️ Climb every island

πŸ΄β€β˜ οΈ Confront or avoid pirates

🦊 Heal animals

I'm super happy !

Made with Blender & Unity

🎺 When stealth fails, swing takes over! 🎢πŸ’₯

I hope you like this little "chase" music preview πŸ™‚

I wanted some groovy jazz vibes with some kind of funny/cartoon mood. Made with Unity, Blender, LMMS

WIP

Hey! Last month I've worked on polishing the chapter 3 of the game. Levels include a villa, an grassy island, mines, a lava boss and some kind of factory. I hope you like it! Made with Unity, Blender & Krita. As always, like & follow to support me!

Visual Update and New Direction:

And QnA!

Improving the ocean: now there are real 3D waves & you can feel the altitude changing while sailing them on your turtle. You can jump off waves, there are little crates to crash into to get loot, and I've tuned down the FX (bloom & reflection)

I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !