Game
Zefyr - A Thief's Melody




3 years ago

The different stages of the creation of a new character for my game, from the paper & pen sketch done quickly, to the final game integration. I wanted to create an old and cool/zen grandma. I hope she looks cool !

Made with Unity, Blender, Krita




0 comments

Loading...

Next up

✨ Finally! After 12 years of crazy solo dev, my game Zefyr: A Thief's Melody releases on June 2, 2025!πŸŽ‰

🐒 Sail the ocean on a cute turtle

🏝️ Climb every island

πŸ΄β€β˜ οΈ Confront or avoid pirates

🦊 Heal animals

I'm super happy !

Made with Blender & Unity

DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !

A bit of gameplay: turtle ride, climb, and stealth... Hope you like it ! Made with unity & blender

Moonlight Peaks is a life-sim where you can live your magical farm life! ✨

Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!

Play the FREE demo: https://bit.ly/MoonlightPeaks

Improving the ocean: now there are real 3D waves & you can feel the altitude changing while sailing them on your turtle. You can jump off waves, there are little crates to crash into to get loot, and I've tuned down the FX (bloom & reflection)

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

🎺 When stealth fails, swing takes over! 🎢πŸ’₯

I hope you like this little "chase" music preview πŸ™‚

I wanted some groovy jazz vibes with some kind of funny/cartoon mood. Made with Unity, Blender, LMMS

Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.

Yippee, wahoo, yaheeeee!

Little something I put together in Blender and Krita for #Mar10 Day, 2026.

I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?