
Some news on my devlog about polishing the game and an upcoming demo:
Next up
DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !
Improving the ocean: now there are real 3D waves & you can feel the altitude changing while sailing them on your turtle. You can jump off waves, there are little crates to crash into to get loot, and I've tuned down the FX (bloom & reflection)
I added waves and foam to the ocean πππ
I used vertex displacement and multiple layers of textures & masks to avoid obvious repetitions. Still work in progress, but it's starting to get interesting. The render stack was quite complex to setup however !
Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
A bit of gameplay: turtle ride, climb, and stealth... Hope you like it ! Made with unity & blender
The different stages of the creation of a new character for my game, from the paper & pen sketch done quickly, to the final game integration. I wanted to create an old and cool/zen grandma. I hope she looks cool !
Made with Unity, Blender, Krita
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game atΒ https://bit.ly/steaminayah
Hey! Last month I've worked on polishing the chapter 3 of the game. Levels include a villa, an grassy island, mines, a lava boss and some kind of factory. I hope you like it! Made with Unity, Blender & Krita. As always, like & follow to support me!
0 comments