Game
The Cold Trail
30 days ago

Hey, folks! Yesterday, I released a second demo for The Cold Trail. It includes the next main dungeon and a continuation of the story.

You can check out the trailer and some more detailed notes below.

https://youtu.be/CbryLWGodY4?si=gu7U2S1iKm2pkUkV


https://youtu.be/CbryLWGodY4?si=gu7U2S1iKm2pkUkV
https://youtu.be/CbryLWGodY4?si=gu7U2S1iKm2pkUkV
https://youtu.be/CbryLWGodY4?si=gu7U2S1iKm2pkUkV

The Plan Going Forward

You may be wondering why I decided to release another demo instead of waiting for the full game. (If not, scroll past this. The notes are below.)

The short of it is that I can’t dedicate as much time towards RPG making as I used to be able to. I realized that if I waited until I completed the full game, it would be much too long of a wait. Plus, I think it’s been over 2 years since I released the original demo. Ultimately, I decided it would be better to give everyone new content every so often instead of making everyone wait until the full release with no updates in between.

That being said, I now plan to use an “episodic” pattern of releasing demos. When I finish making a dungeon and its segment of the story, I’ll release it as part of a new demo. I think the upsides of this plan outweigh any downsides.

Anyway, onto the release notes!

cold trail demo 2 v1.0.0 release notes

Highlights

-The story continues... Radovan's rescue mission for his brother-in-arms has become more complicated!

-Enter the Wanderer’s Woods, an enchanted forest with some puzzling paths and tucked-away treasures!

-Use the Bestiary to get the edge on your enemies!

 

Dialogue, Text, Descriptions, etc

-Some typo fixes here and there.

-Changes to dialogue in various scenes to make the story clearer and make more sense.

 

-Adjusted Radovan’s description in the Status menu.

-The save menu now has some text displaying the Arc you’re in.

-The Main Menu now displays your location at the bottom of the screen.

 

Location Stuff

General

-Dungeons now have “entrance” sections.

-These are meant to make the transition between dungeons and Doya (or the world map, once it’s implemented) smoother.

 

First Steppes

-You can now take down Radovan’s tent in Radovan’s Camp.

-There are now less encounters.

-Some encounters have less enemies.

 

Oldtown

-There are now less encounters.

 

Character Skills and Stats

General

-The amount of EXP needed to gain level ups has been changed.

-Originally, you needed 65 exp to hit Lv2, then 130 for Lv3, then 195 for Lv4, and so on.

-Now, it starts at 50 exp, and the exp needed for each subsequent level up increases non-linearly.

 

Radovan

-Flash Slash

            -Act Spd: +20 -> +40

-Break

            -Act Spd: +5 -> +10

-Shield

-Act Spd: +5 -> +15

 

Mira

-Hide

            Crit Bonus: +10% -> +15%

 

Ulthur

-Heal

            -Power: 1.9 -> 2.0

            -Act Spd: 0 -> +3

 

Book and Convo Skills

-The Skill Books for Dragonleap, Bewitching Blade, and other skills are no longer available in the Doya Library.

-This is because you will now gain some extra skills by talking to party members at the Doya Inn.

 

-Barrier is now replaced by Barrier Block, which is learned by talking to Ulthur.

            -Barrier Block reduces damage taken and damage dealt for 5 turns.

-Bracing Blow

            -Act Spd: +5 -> +10

-Shatter

            -Act Spd: +5 -> +10

-Tire Fire

            -Act Spd: 0 -> +5

 

Equipment, Items, and Shops

Staves

-All staves now grant a little extra Mnd.

-This will also make Ulthur’s healing stronger.

 

Enemy Stats and Skills

-A bunch of stat adjustments that I didn’t really keep track of.

-It’s probably fine.

-Right, the Rededge Grunts in Doya are now called Rededge Goons.



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Feel free to check out the game page if you're interested. I'll have a demo out next month.

the game'll be free :)

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