The Plan Going Forward
You may be wondering why I decided to release another demo instead of waiting for the full game. (If not, scroll past this. The notes are below.)
The short of it is that I can’t dedicate as much time towards RPG making as I used to be able to. I realized that if I waited until I completed the full game, it would be much too long of a wait. Plus, I think it’s been over 2 years since I released the original demo. Ultimately, I decided it would be better to give everyone new content every so often instead of making everyone wait until the full release with no updates in between.
That being said, I now plan to use an “episodic” pattern of releasing demos. When I finish making a dungeon and its segment of the story, I’ll release it as part of a new demo. I think the upsides of this plan outweigh any downsides.
Anyway, onto the release notes!
cold trail demo 2 v1.0.0 release notes
Highlights
-The story continues... Radovan's rescue mission for his brother-in-arms has become more complicated!
-Enter the Wanderer’s Woods, an enchanted forest with some puzzling paths and tucked-away treasures!
-Use the Bestiary to get the edge on your enemies!
Dialogue, Text, Descriptions, etc
-Some typo fixes here and there.
-Changes to dialogue in various scenes to make the story clearer and make more sense.
-Adjusted Radovan’s description in the Status menu.
-The save menu now has some text displaying the Arc you’re in.
-The Main Menu now displays your location at the bottom of the screen.
Location Stuff
General
-Dungeons now have “entrance” sections.
-These are meant to make the transition between dungeons and Doya (or the world map, once it’s implemented) smoother.
First Steppes
-You can now take down Radovan’s tent in Radovan’s Camp.
-There are now less encounters.
-Some encounters have less enemies.
Oldtown
-There are now less encounters.
Character Skills and Stats
General
-The amount of EXP needed to gain level ups has been changed.
-Originally, you needed 65 exp to hit Lv2, then 130 for Lv3, then 195 for Lv4, and so on.
-Now, it starts at 50 exp, and the exp needed for each subsequent level up increases non-linearly.
Radovan
-Flash Slash
-Act Spd: +20 -> +40
-Break
-Act Spd: +5 -> +10
-Shield
-Act Spd: +5 -> +15
Mira
-Hide
Crit Bonus: +10% -> +15%
Ulthur
-Heal
-Power: 1.9 -> 2.0
-Act Spd: 0 -> +3
Book and Convo Skills
-The Skill Books for Dragonleap, Bewitching Blade, and other skills are no longer available in the Doya Library.
-This is because you will now gain some extra skills by talking to party members at the Doya Inn.
-Barrier is now replaced by Barrier Block, which is learned by talking to Ulthur.
-Barrier Block reduces damage taken and damage dealt for 5 turns.
-Bracing Blow
-Act Spd: +5 -> +10
-Shatter
-Act Spd: +5 -> +10
-Tire Fire
-Act Spd: 0 -> +5
Equipment, Items, and Shops
Staves
-All staves now grant a little extra Mnd.
-This will also make Ulthur’s healing stronger.
Enemy Stats and Skills
-A bunch of stat adjustments that I didn’t really keep track of.
-It’s probably fine.
-Right, the Rededge Grunts in Doya are now called Rededge Goons.
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