Ideally the object would not turn into a different "thrown" version of the object
3 years ago
Hey gamemaker devs
im looking for a simple solution to create picking up and throwing objects like Super Mario Bros 2 (USA) for a new game i'm working on
I know it's possible because of this thing i saw https://twitter.com/HelloSammu/status/1383304772489408514
Next up
coshnaut's box
pepper
Early #screenshotsaturday
This is the little side project I mentioned on Mansion (Check it out by the by !! https://gamejolt.com/games/mansion/767986)
Oh yeah
How to use conditionals (Branching lists) in Bitsy
(See article)
border
i think it looks epic
Fixed the lag by making the world smaller and making air not comprise of an object haha
I mean once I get normal generation in than pretty much only half of the world will be used














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