Help in GameMaker

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Happy St Patrick's Day yall!

Got a little #advice for ya: EVERYONE starts small and stays small for a while, with only a few having what it takes to finally get big.

TLDR: what it takes is screaming into the void for a LONG TIME.

Explanation in article.

#ADVICE Pro tip for fellow devs that I'm sure we already know:

When creating any new feature/mechanic to your game, ALWAYS have a "test dummy" build to use for getting it as perfect as you can. NEVER put it in the actual working build until it's bug-free.

#ADVICE To all the people that are stuck due to a lapse in motivation or burnout, I have a little advice in the article below (it's a long read, but I hope it will help you like it helped me):

One thing that I didn't get to explain in #Devruary that I feel EVERY dev should understand:

A REALLY good practice for game development is to make sure the target audience learns of the game and doesn't forget about it (more in article, PLEASE READ)

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Ребят, у меня есть 2 новости, и мне реально нужно это.

Guys, i have 2 news, and i'm really need help af.