Loading...
14
Game
Hello Neighbor: Good Old Days
7 days ago

Hey guys! I got one of the biggest announcements that i have about the neighbor's ai, now there's path prediction!


Yeah, i've finally added that and i am so happy right now, this is probably a really big step for the neighbor's ai since now he can learn A LOT from most of the actions that you do.

But how does it work?

Let me explain!

In my neighbor's blueprint i've added a few more functionalities that allows the ai to spawn a few keyspots right were the player is, and with those little keyspots, the neighbor is able to use them in order to predict, especially when you overlap those keyspots a few more times, just like with beartraps and cameras, and those keyspots are generated by an EQS (environment query system). At first, he can't predict any of your actions (obviously), but, if you get seen or caught more often, then he will learn from your actions and try to cut you off.

I'm also planning to do other than just ai prediction, like an ambush system, which it will also work with the keyspots you overlapped the most. Right now this is all i've got to say, i'm still working on the neighbor's animations and i'm planning to create my own idle task (and also the old ones). Talking about the artstyle, i also want to make my own style, but the problem is that i've never modelled or even textured in blender, my knowledge about blender is animating but i've never made a model in there, so, this is what i wanna do, i will make chapter 1 with the classic hello neighbor artstyle, BUT, once i have a good knowledge about modelling in blender, the artstyle will be remade, as i said in the description for this game, i wanted to make an ENTIRE reimagination of what the could look like if Dynamic Pixels choosed to go for another path, and without a remake of the artstyle, i wouldn't consider it being a reimagination.

I might explain more about all of this, but for now, i'll have to go.

i'll see you in the next one!

(This footage was recorded on a test map)



0 comments

Loading...

Next up

I've made boards and locks for the doors! (took me 2 hours:/).

Hey guys! I just wanted to say that i've been starting to make new animations for the neighbor, and i gotta say that they don't look that bad (except some animations that needs to be re-worked)

Hi! And welcome to the first video of this game's channel.

This video show's all of the progress that i've currently made, obviously some features still needs to be implemented while others are going to be improved.

The neighbor can break down doors! (including the one with the latch, as shown in the video)

The neighbor can lose you if he doesn't see you for a minute (recorded a few days ago)

I'm working on the lighting, still not perfect but it's gonna get better.

I know i said that i was going to showcase idle tasks, but now you can hide inside of wardrobes, and the neighbor can also open it to catch you!

Hello everybody! Here's some screenshots that shows the interior of the house!

Have a good Boi

"Our work is never over" they said.