Right now it's very buggy and sometimes the neighbor remains in attack mode even when he doesn't see you for a minute, but that's gonna be fixed, and another issue with it, when the neighbor sees you, it does NOT reset the timer for him to go into hunt mode, i've tried to use retriggerable delays, but they're literally stuck at 60 seconds, the timer doesn't really start unless his line of sight is on the player character, i really don't know why retriggerable delays are not working, i'll try to fix it while i add more features.
Issues aside, one more thing that i wanna say is that i will implement a feature where the neighbor loses you a lot quicker if you hide in a wardrobe, and with a lot quicker i mean like 15 seconds.
Next things i will showcase the next devlog are idle tasks! For now you're going to see the ai doing the classic hello neighbor idle tasks like watching tv, mopping, eating and etc., but i will be implementing my versions of them.
If you give some advice about idle tasks, that will be appreciated!
That's it for today's mini devlog, i'll see you soon!












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