Game
Husk Nights 2

3 months ago

Hey! I've been made aware that currently, this build of HN2 has some funny silly bugs in the animatronics, namely them being invisible!

I'm taking down the current build for now, but fear not. There's an update soon so just stay posted :]

- BHZ




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Hey guys! I wanted to be transparent on the state of HN2:

HN2 is NO LONGER my priority project. I've started the framework for a new original title I wanna release by 2026.

As compensation, here's the reveal for Office 3: The Congrete Cage (update soon!)

A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.

We're TEN FOLLOWERS AWAY from 100 on Husk Nights 2! I've put more work into the Office 3 update, alongside squashing the plethora of bugs that comes with a game, admittedly, not well tested. Work also continues on the new project, called 'CAVES'. for now.

Stylized Mangle (Broken ver)

Sigh if we get to 100 followers, I'll HAVE to do something special in-game. No clue what, but it'll be something!

POPGOES fanart showcase for this week! Check these out! (26/12)

Sources for all four of these, AND A NEW POPGOES STICKER, are in the article!

Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.

That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!

HUSK NIGHTS 2: THE OFFICE 2 UPDATE

A quick trailer, starring @finchu

Spooky kids

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