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Pocket Fighter EX
3 years ago

"Hey Marc, how's rollback netcode coming for Pocket Fighter EX?" ............. At least it's holding 60fps?...


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Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.

Still working on an easy to edit palette data system, but it works!!

#gamedevelopment #gamedev #UnrealEngine

Jimmy and Orangey under my computer desk.

I am now an Unreal Engine developer. Even if Unity Engine walks every word back how could anyone trust them again? Do we continue on where at any moment they can retroactively change the rules? I will not live under that fear. I'm done with them. Deets

3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.

I've been watching my wife play Mina the Hollower. The game isn't for me, but it really drove me to make this mockup of a Top-Down Castlevania. #pixelart

This came in the mail today. It's been so long that I didn't remember ever ordering a physical copy through the KS

I will put it on my shelf.

#bloodstained

I made this to go with the previous Castlevania Top-Down mockup.

I've only just now reached Lv 2?..

I wonder what I'm supposed to do to get more levels... And what it even does. It took so many years to get to Lv 2 lol. I'll never catch up.

I officially joined the April Fighting Game Game Jam on Itch, hosted by people I know.

https://itch.io/jam/fighting-game-versus-jam-2026

I got some of my friends, Pocket Fighter EX crew, and others, together to make a demo!

More details & Updates

Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.