This means throwing YEARS of work away, that I was building up to complete Pocket Fighter EX's netcode and fully start Retro Mansion Game in 2024. I am in intense pain over losing so much work and starting from the ground floor again, but there is literally no other choice.
There can simply be NO TRUST after such a disgusting attempt at overreach to retroactively tax you for every install on every game you've ever made: past, present, and future. And all that potential spyware baked in to track the games? My players DON'T need that.
I love the Unity Engine, so this is no easy thing for me to do... And I will absolutely be set back for years because of this. But there is literally no other choice. Unity's management has stolen years of my life away. Fuck them, forever.
I never expected to be here in a million years, but there's nothing left to do except start climbing up the mountain again from the base.
So that brings me to Unreal. Why Unreal? Well to start I've been using it lightly during my continued work with Mishura Games on Immortal and the Death that Follows, and put simply it is the only step UP from Unity. The other alternatives have feature gaps that I don't think will fit what I want to do.
And sure, I am now going to be building eggs in a different corporate basket. I guess you can't get away from that unless you want to program your own engines again (did that, not fun). However, Unreal seems to have something different that protects against this situation...
Unreal's license appears to be perpetual. That means if you like the terms you got right now you can REFUSE to accept updated licenses, keep working in that version of the editor, and release your games under those terms. Unreal can't haunt you like Unity is.
So that's that, I guess. Might take a bit to get settled, but I'll post my Unreal journey the same as I had for Unity. See ya soon
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