Game
Pocket Fighter EX

2 years ago

I am now an Unreal Engine developer. Even if Unity Engine walks every word back how could anyone trust them again? Do we continue on where at any moment they can retroactively change the rules? I will not live under that fear. I'm done with them. Deets


This means throwing YEARS of work away, that I was building up to complete Pocket Fighter EX's netcode and fully start Retro Mansion Game in 2024. I am in intense pain over losing so much work and starting from the ground floor again, but there is literally no other choice.

There can simply be NO TRUST after such a disgusting attempt at overreach to retroactively tax you for every install on every game you've ever made: past, present, and future. And all that potential spyware baked in to track the games? My players DON'T need that.

I love the Unity Engine, so this is no easy thing for me to do... And I will absolutely be set back for years because of this. But there is literally no other choice. Unity's management has stolen years of my life away. Fuck them, forever.

I never expected to be here in a million years, but there's nothing left to do except start climbing up the mountain again from the base.

So that brings me to Unreal. Why Unreal? Well to start I've been using it lightly during my continued work with Mishura Games on Immortal and the Death that Follows, and put simply it is the only step UP from Unity. The other alternatives have feature gaps that I don't think will fit what I want to do.

And sure, I am now going to be building eggs in a different corporate basket. I guess you can't get away from that unless you want to program your own engines again (did that, not fun). However, Unreal seems to have something different that protects against this situation...

Unreal's license appears to be perpetual. That means if you like the terms you got right now you can REFUSE to accept updated licenses, keep working in that version of the editor, and release your games under those terms. Unreal can't haunt you like Unity is.

So that's that, I guess. Might take a bit to get settled, but I'll post my Unreal journey the same as I had for Unity. See ya soon



19 comments

Loading...

Next up

Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.

Still working on an easy to edit palette data system, but it works!!

#gamedevelopment #gamedev #UnrealEngine

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

On the off chance that the new #KOFXV character was Kasumi, I colored her KOFR2 sprite. That wasn't the case, but I figured I would share it anyway. #NGPC #KOF #NeoGeo

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

Gordy and her punk band, Dead Pets haven't hit it big but they will any day now! 

Which Dead Pets member are YOU? Complete our quest and tell us.

Play the FREE demo of Dead Pets Unleashed: https://bit.ly/deadpetsgj

The abandoned puppy we found on Christmas Eve is getting more vocal and playful.

He's so much more energetic and full of life now. (And full of soup.)

@JurassicSunsetGamesLLC is a Jolter to Watch and and a studio which delivers bite-sized experiences to today's gamers! Follow @JurassicSunsetGamesLLC before the quest ends on February 3 and you'll get Coins!

Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)